using System;
using UnityEngine;

[Serializable]
public class CareerCameraFOV : MonoBehaviour
{
	public float ratio;

	public CareerCameraFOV()
	{
		ratio = 1f;
	}

	public void Awake()
	{
		Time.timeScale = 1f;
		Time.fixedDeltaTime = 0.033f;
		ratio = ((float)Screen.width + 0f) / ((float)Screen.height + 0f);
		if (!(ratio >= 1.48f))
		{
			gameObject.GetComponent<Camera>().fieldOfView = 65f;
		}
	}

	public void Main()
	{
	}
}
